GAME StreetMekka Viborg
GAME StreetMekka Viborg
GAME StreetMekka Viborg
GAME StreetMekka Viborg
Viborg, Denmark
Viborg, Denmark
Site: Viborg Baneby
Site: Viborg Baneby
Site: Viborg Baneby
Site: Viborg Baneby
Site: Viborg Baneby
Site: Viborg Baneby
Existing Building: Exterior
Existing Building: Exterior
Existing Building: The South Wing
Existing Building: The South Wing
Existing Building: The North Wing
Existing Building: The North Wing
Existing Building: Interior - Main Space
Existing Building: Interior - Main Space
Existing Building: Interior - South Wing Storage & Workshop
Existing Building: Interior - South Wing Storage & Workshop
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Existing Building
Existing Building
Transformation
Transformation
Program
Program
Program - Concept
Program - Concept
Program - Concept
Program - Concept
Program - Concept
Program - Concept
Program - Concept
Program - Concept
Program - Concept
Program - Concept
Program - Concept Zones
Program - Concept Zones
Program Allocation
Program Allocation
Program - Temperature Zones
Program - Temperature Zones
Program - Proximity & Views
Program - Proximity & Views
Access - Staffed
Access - Staffed
Access - Unstaffed
Access - Unstaffed
Ground Floor Plan
Ground Floor Plan
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Prorgram
Prorgram
The Central Space - "The Street"
The Central Space - "The Street"
Section AA: Long Section Looking North - South Wing - "The Building"
Section AA: Long Section Looking North - South Wing - "The Building"
Section BB: Cross Section looking West
Section BB: Cross Section looking West
Café
Café
Section CC: Long Section Looking South
Section CC: Long Section Looking South
Section DD: Cross-section looking East
Section DD: Cross-section looking East
"The Ditch" - Covered outdoor bowl, street skate
"The Ditch" - Covered outdoor bowl, street skate
East Elevation
East Elevation
North Elevation
North Elevation
West Elevation
West Elevation
South Elevation
South Elevation
South Wing: Performative Facade
South Wing: Performative Facade
South Wing: Performative Facade
South Wing: Performative Facade
South Wing: Performative Facade
South Wing: Performative Facade
South Wing: Performative Facade
South Wing: Performative Facade
Landscape Strategy
Landscape Strategy
Landscape Strategy
Landscape Strategy
Landscape Strategy
Landscape Strategy
Landscape Strategy
Landscape Strategy
Site Plan
Site Plan
Northern Passage - "The Ditch"
Northern Passage - "The Ditch"
Before & After: Front
Before & After: Front
Before & After: Northern Passage
Before & After: Northern Passage
Before & After: South Wing
Before & After: South Wing
Before & After: Main Space
Before & After: Main Space
Before & After: Café
Before & After: Café
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GSV_EFFEKT76.jpg
GSV_EFFEKT77.jpg
GSV_EFFEKT78.jpg
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GAME StreetMekka Viborg
GAME StreetMekka Viborg
Viborg, Denmark
Site: Viborg Baneby
Site: Viborg Baneby
Site: Viborg Baneby
Existing Building: Exterior
Existing Building: The South Wing
Existing Building: The North Wing
Existing Building: Interior - Main Space
Existing Building: Interior - South Wing Storage & Workshop
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Existing Building
Transformation
Program
Program - Concept
Program - Concept
Program - Concept
Program - Concept
Program - Concept
Program - Concept Zones
Program Allocation
Program - Temperature Zones
Program - Proximity & Views
Access - Staffed
Access - Unstaffed
Ground Floor Plan
Program
Program
Program
Program
Program
Program
Program
Prorgram
The Central Space - "The Street"
Section AA: Long Section Looking North - South Wing - "The Building"
Section BB: Cross Section looking West
Café
Section CC: Long Section Looking South
Section DD: Cross-section looking East
"The Ditch" - Covered outdoor bowl, street skate
East Elevation
North Elevation
West Elevation
South Elevation
South Wing: Performative Facade
South Wing: Performative Facade
South Wing: Performative Facade
South Wing: Performative Facade
Landscape Strategy
Landscape Strategy
Landscape Strategy
Landscape Strategy
Site Plan
Northern Passage - "The Ditch"
Before & After: Front
Before & After: Northern Passage
Before & After: South Wing
Before & After: Main Space
Before & After: Café
GSV_EFFEKT75.jpg
GSV_EFFEKT76.jpg
GSV_EFFEKT77.jpg
GSV_EFFEKT78.jpg
GSV_EFFEKT79.jpg

STREETMEKKA VIBORG

 

Game Streetmekka Viborg is a pioneering project on how to bring new life to one of the many vacant industrial buildings by transforming it into a new vibrant culture house for street sports, street culture and street art.

The existing building originally served as a windmill factory and is a typical example of one of the many more or less identical mass produced warehouses or factories buildings from the late 1960ies and 1970ies found in almost every suburban industrial zone in the western world. Typically constructed from prefabricated concrete panels or corrugated steel, industrial leftovers are perceived as having little to none historic, cultural and architectural value.

We propose to open up the opaque and introverted industrial building, and transform the impressive central factory space to a new kind of interior space: A covered streetscape opening up to the outside. Second, the existing building, (with its uninviting and worn out prefabricated concrete panel facade) is wrapped in new performative translucent skin, giving the appearance of a light and welcoming building. And last, the building is filled with new functions for both trial, parkour, basket, skate, bouldering, dance and also customized workshop areas for DJing and music production, an animation studio, maker lab and artist studios. Social spaces and designated hangout zones are strategically interweaved into the functional program and distributed throughout the building.

The surrounding landscape is filled with various street sports and street cultural functions placed within a recreational string of greenery connecting to the main city-pathway of the area.


Project name

GAME StreetMekka Viborg


Typology

Culturan, Sports & Recreation


Location

Viborg, Denmark


Year

2016-2018


Status

Under construction


Size

4,000 m2 Building, 6,000 m2 landscape


Client

Viborg Municipality, Realdania, Lokale- & Anlægsfonden, TrygFonden, NordeaFonden, GAME


Design team

Tue Hesselberg Foged, Sinus Lynge, Ulrik Mathiasson, Christoffer Gotfredsen, Virginie Le Goffic, Yulia Kozlova, Evgeny Markachev, Nicolai Duedahl Hende


Collaborators

Viborg Municipality, Realdania, Lokale- & Anlægsfonden, TrygFonden, NordeaFonden, GAME


Consultants

Jonathan Linde (Parkour), Bjørn Iisager (Bouldering), Lars Pedersen (Street Art), Nørlum (Digital Art & Animation)