Game Streetmekka Viborg is a pioneering project on how to bring new life to one of the many vacant industrial buildings by transforming it into a new vibrant culture house for street sports, street culture and street art.
The existing building originally served as a windmill factory and is a typical example of one of the many more or less identical mass produced warehouses or factories buildings from the late 1960ies and 1970ies found in almost every suburban industrial zone in the western world. Typically constructed from prefabricated concrete panels or corrugated steel, industrial leftovers are perceived as having little to none historic, cultural and architectural value.
We propose to open up the opaque and introverted industrial building, and transform the impressive central factory space to a new kind of interior space: A covered streetscape opening up to the outside. Second, the existing building, (with its uninviting and worn out prefabricated concrete panel facade) is wrapped in new performative translucent skin, giving the appearance of a light and welcoming building. And last, the building is filled with new functions for both trial, parkour, basket, skate, bouldering, dance and also customized workshop areas for DJing and music production, an animation studio, maker lab and artist studios. Social spaces and designated hangout zones are strategically interweaved into the functional program and distributed throughout the building.
The surrounding landscape is filled with various street sports and street cultural functions placed within a recreational string of greenery connecting to the main city-pathway of the area.
Game Streetmekka Viborg
Culture, Sports & Recreation
Competition, 1st Prize, Under Construction
Viborg Municipality, Realdania, Lokale- & Anlægsfonden, TrygFonden, NordeaFonden, GAME
Thomas Andersen A/S, Rambøll, Luke Jouppi / Beaver Concrete, BOGL
Jonathan Linde, Bjørn Iisager, Lars Pedersen, Nørlum
Tue Hesselberg Foged, Sinus Lynge, Ulrik Mathiasson, Christoffer Gotfredsen, Virginie Le Goffic, Yulia Kozlova, Evgeny Markachev, Nicolai Duedahl Hende
The City of Viborg is located in the center of Jutland. With a population of about 95,000 people
it is the 9th biggest municipality in Denmark, and is considered a medium sized city
The site is located south of the medival city center, in an old industrial part of Viborg
currently undergoing a transformation from industrial area to a new mixed-use city area
The existing building at the site. The exterior is opaque and uninviting, but the interior space is impressive
and holds immense untapped potential and flexibility
By preserving the existing structure and opening up to the internal spatial quality, while adding new functionality to the exterior,
the building is transformed to an open and inviting place
How do we organize a highly complex and diverse program with limited space and budget?
Taking inspiration from the streetscapes that shaped street culture, the complex program of street sports and street culture is organized in accordance with the different the types of streetscapes and corresponding functionality
The Streetscape Concept is used as a way to organize the various functions in relation to specific requirements and needs,
such as spatial quality, daylight, materiality and temperature zones
The central space - "The Street"
View from the café & reception towards the big central space
Section through the southern wing containing most of the heated (21C) program
Cross section looking west
Section through the large central space, as well as the "floating" dance box
Cross section looking east
Performative Facade: The existing concrete facade is decorated with street art of all kinds. The new skin of translucent poly-carbonate panels transforms the building from day to night and acts as a giant canvas for the local visual artists that have a strong presence in Viborg, allowing for the two mediums to coexist, interacts and inspire each other.
The brief called for providing noise reduction for the skate area in the shape of a wall around the site, cutting the building off both physically and visually towards the street. By "flipping the script" and relocating the noisy program to the northern "backside" of the building, wrapping it in the new building envelope, and taking advantage of the existing noise barrier, we can create a more open, inviting and appealing relation to the context. At the same time, this solution provides protection from wind and rain for the skate, ensuring activity in all kinds of weather. The existing noise barrier is activated with a wall skate feature and designated graffiti wall. Thus, the "backside" of the building is activated, and the northern passage, which connects to the main pedestrian connection in the area, the historic "Ancient Road", is strengthened.
The northern passage - "The Ditch"