GAME Streetmekka Viborg
GAME Streetmekka Viborg
GAME Streetmekka Viborg
GAME Streetmekka Viborg
GAME Streetmekka Viborg, Main Space
GAME Streetmekka Viborg, Main Space
GAME Streetmekka Viborg, Covered Skate Area
GAME Streetmekka Viborg, Covered Skate Area
Viborg, Denmark
Viborg, Denmark
Site: Viborg Baneby
Site: Viborg Baneby
Existing Building: Exterior
Existing Building: Exterior
Existing Building: Interior - Main Space
Existing Building: Interior - Main Space
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation
Transformation
Transformation
Transformation
Transformation
Transformation
Transformation
Transformation
Program
Program
Program Concept
Program Concept
Program Concept
Program Concept
Program Concept Zones
Program Concept Zones
Program Allocation
Program Allocation
Temperature Zones
Temperature Zones
Program Proximity & Views
Program Proximity & Views
Ground Floor Plan
Ground Floor Plan
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
Program
GSV_EFFEKT_37.jpg
GSV_EFFEKT_38.jpg
GSV_EFFEKT_39.jpg
GSV_EFFEKT_40.jpg
GSV_EFFEKT_42.jpg
GSV_EFFEKT_43.jpg
GSV_EFFEKT_104.jpg
GSV_EFFEKT_44.jpg
GSV_EFFEKT_45.jpg
GSV_EFFEKT_47.jpg
GSV_EFFEKT_48.jpg
GSV_EFFEKT_49.jpg
GSV_EFFEKT_46.jpg
GSV_EFFEKT_41.jpg
GSV_EFFEKT_50.jpg
GSV_EFFEKT_51.jpg
GSV_EFFEKT_52.jpg
GSV_EFFEKT_53.jpg
GSV_EFFEKT_54.jpg
GSV_EFFEKT_55.jpg
GSV_EFFEKT_56.jpg
GSV_EFFEKT_57.jpg
GSV_EFFEKT_58.jpg
GSV_EFFEKT_59.jpg
GSV_EFFEKT_60.jpg
GSV_EFFEKT_61.jpg
GSV_EFFEKT_63.jpg
GSV_EFFEKT_64.jpg
GSV_EFFEKT_103.jpg
GSV_EFFEKT_66.jpg
GSV_EFFEKT_67.jpg
GSV_EFFEKT_68.jpg
GSV_EFFEKT_69.jpg
GSV_EFFEKT_70.jpg
GSV_EFFEKT_71.jpg
GSV_EFFEKT_72.jpg
GSV_EFFEKT_73.jpg
GSV_EFFEKT_74.jpg
GSV_EFFEKT_75.jpg
Site Plan
Site Plan
Landscape Strategy
Landscape Strategy
Landscape Strategy
Landscape Strategy
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Competition Rendering
Competition Rendering
Competition Rendering
Competition Rendering
Section AA: Long Section Looking North
Section AA: Long Section Looking North
Competition Rendering: Main Space
Competition Rendering: Main Space
Section BB: Cross Section Looking West
Section BB: Cross Section Looking West
Competition Rendering: Café
Competition Rendering: Café
Section CC: Long Section Looking South
Section CC: Long Section Looking South
Section DD: Cross Section Looking East
Section DD: Cross Section Looking East
Competition Rendering: “The Ditch” - Covered Skate Bowl and Street Skate
Competition Rendering: "The Ditch" - Covered Skate Bowl and Street Skate
East Elevation
East Elevation
West Elevation
West Elevation
North Elevation
North Elevation
Competition Rendering: “The Ditch” - Outdoor Skate Area & Public Passage
Competition Rendering: "The Ditch" - Outdoor Skate Area & Public Passage
South Elevation
South Elevation
Competition Rendering: South Wing - Performative Facade
Competition Rendering: South Wing - Performative Facade
Competition Rendering: South Wing - Performative Facade
Competition Rendering: South Wing - Performative Facade
Competition Rendering: South Wing - Performative Facade
Competition Rendering: South Wing - Performative Facade
Competition Rendering: South Wing - Performative Facade
Competition Rendering: South Wing - Performative Facade
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GAME Streetmekka Viborg
GAME Streetmekka Viborg
GAME Streetmekka Viborg, Main Space
GAME Streetmekka Viborg, Covered Skate Area
Viborg, Denmark
Site: Viborg Baneby
Existing Building: Exterior
Existing Building: Interior - Main Space
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation Strategy
Transformation
Transformation
Transformation
Transformation
Program
Program Concept
Program Concept
Program Concept Zones
Program Allocation
Temperature Zones
Program Proximity & Views
Ground Floor Plan
Program
Program
Program
Program
Program
Program
Program
Program
GSV_EFFEKT_37.jpg
GSV_EFFEKT_38.jpg
GSV_EFFEKT_39.jpg
GSV_EFFEKT_40.jpg
GSV_EFFEKT_42.jpg
GSV_EFFEKT_43.jpg
GSV_EFFEKT_104.jpg
GSV_EFFEKT_44.jpg
GSV_EFFEKT_45.jpg
GSV_EFFEKT_47.jpg
GSV_EFFEKT_48.jpg
GSV_EFFEKT_49.jpg
GSV_EFFEKT_46.jpg
GSV_EFFEKT_41.jpg
GSV_EFFEKT_50.jpg
GSV_EFFEKT_51.jpg
GSV_EFFEKT_52.jpg
GSV_EFFEKT_53.jpg
GSV_EFFEKT_54.jpg
GSV_EFFEKT_55.jpg
GSV_EFFEKT_56.jpg
GSV_EFFEKT_57.jpg
GSV_EFFEKT_58.jpg
GSV_EFFEKT_59.jpg
GSV_EFFEKT_60.jpg
GSV_EFFEKT_61.jpg
GSV_EFFEKT_63.jpg
GSV_EFFEKT_64.jpg
GSV_EFFEKT_103.jpg
GSV_EFFEKT_66.jpg
GSV_EFFEKT_67.jpg
GSV_EFFEKT_68.jpg
GSV_EFFEKT_69.jpg
GSV_EFFEKT_70.jpg
GSV_EFFEKT_71.jpg
GSV_EFFEKT_72.jpg
GSV_EFFEKT_73.jpg
GSV_EFFEKT_74.jpg
GSV_EFFEKT_75.jpg
Site Plan
Landscape Strategy
Landscape Strategy
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Transformation Strategy: Noise
Competition Rendering
Competition Rendering
Section AA: Long Section Looking North
Competition Rendering: Main Space
Section BB: Cross Section Looking West
Competition Rendering: Café
Section CC: Long Section Looking South
Section DD: Cross Section Looking East
Competition Rendering: “The Ditch” - Covered Skate Bowl and Street Skate
East Elevation
West Elevation
North Elevation
Competition Rendering: “The Ditch” - Outdoor Skate Area & Public Passage
South Elevation
Competition Rendering: South Wing - Performative Facade
Competition Rendering: South Wing - Performative Facade
Competition Rendering: South Wing - Performative Facade
Competition Rendering: South Wing - Performative Facade
 

STREETMEKKA VIBORG

 

Game Streetmekka Viborg is a pioneering project on how to bring new life to one of the many vacant industrial buildings by transforming it into a new vibrant culture house for street sports, street culture and street art.

The existing building originally served as a windmill factory and is a typical example of one of the many more or less identical mass produced warehouses or factories buildings from the late 1960ies and 1970ies found in almost every suburban industrial zone in the western world. Typically constructed from prefabricated concrete panels or corrugated steel, industrial leftovers are perceived as having little to none historic, cultural and architectural value.

We propose to open up the opaque and introverted industrial building, and transform the impressive central factory space to a new kind of interior space: A covered streetscape opening up to the outside. Second, the existing building, (with its uninviting and worn out prefabricated concrete panel facade) is wrapped in new performative translucent skin, giving the appearance of a light and welcoming building. And last, the building is filled with new functions for both trial, parkour, basket, skate, bouldering, dance and also customized workshop areas for DJing and music production, an animation studio, maker lab and artist studios. Social spaces and designated hangout zones are strategically interweaved into the functional program and distributed throughout the building.

The surrounding landscape is filled with various street sports and street cultural functions placed within a recreational string of greenery connecting to the main city-pathway of the area.

 

Project name

GAME Streetmekka Viborg


Typology

Culture, Sports & Recreation


Location

Viborg, Denmark


Year

2017-2018


Status

Completed


Size

4,000 m2 Building, 6,000 m2 landscape


Client

Viborg Municipality, Realdania, Lokale- & Anlægsfonden, TrygFonden, NordeaFonden, GAME


Design team

Tue Hesselberg Foged, Sinus Lynge, Ulrik Mathiasson, Christoffer Gotfredsen, Virginie Le Goffic, Yulia Kozlova, Evgeny Markachev, Nicolai Duedahl Hende


Collaborators

Beaver Concrete (Skate), BOGL (Landscape)


Consultants

Jonathan Linde (Parkour), Bjørn Iisager (Bouldering), Lars Pedersen (Street Art), Nørlum (Digital Art & Animation)


Credits

All drawings & graphics by EFFEKT. Pre-Project Building Images by EFFEKT. Completed Project Images by COAST Studio / Rasmus Hjortshøj